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//
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class AxeFireNewB extends SRMeleeFire;

defaultproperties
{
	StunAbility = 250
     damageConst=275
     maxAdditionalDamage=0
     ProxySize=0.150000
     weaponRange=90.000000
     DamagedelayMin=0.760000
     DamagedelayMax=0.760000
	 hitDamageClass=Class'DamTypeAxeAltAttack'
     MeleeHitSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
     HitEffectClass=Class'KFMod.AxeHitEffect'
     FireAnim="PowerAttack"
     FireRate=1.333000
     BotRefireRate=0.850000

	bIsColdSteel = false
}
